When they're beaten, they blow harmless bubbles instead. Blowing Smoke Rings: Sagging Pants enemies attack by blowing rings of vape that deal damage to you.Officer Haley even questions Des' hygiene when he picks up a mocktail in the middle of the street: Bling items lying around in random areas serve to increase your temporary armor.
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“Usually what happens is you lose control, keep going, unaware of your margins and end up spending 30% or more (of your revenues) on SG&A. “You have to determine how well you’re performing in terms of cost and expense to ensure you have control over both accounts.’’ “Every single month, you have to evaluate how much you’re allocating under each COGS and SGA account,” Barros says. “Generally speaking, SG&A should run from 15% to 25% (of revenues), depending on the industry or business you’re in.’’ “If you want to keep your pre-tax profit at 20%, and your cost of sales is too high, the first place you’re going to have to cut is SG&A,” Barros says. That means your SG&A have to be a maximum of 10% to 20% because you need to ideally have 10% as profit before taxes.’’īarros says companies with high COGS must be “lean and mean,’’ in order to keep pre-tax profit margins in the 10% range. “You’ll have 20% to 30%, respectively, left over. For example, if your cost of goods sold represents $700 for every $1,000 in revenues, then your gross profit margin will be $300 or 30% of revenues.ĬOGS of 80%, or even 70%, of revenues is generally too high, says Barros. Management payroll-the professional fees, accountants, lawyers-all fall under administrative expenses,” says Barros.Ī relatively high cost of sales or COGS will require attention if your company wants to remain profitable. “Administrative costs are for managing the business. These include the cost of a company’s accounting, marketing or HR personnel, as well as its administrative and management staff, including outside professionals, such as accountants or lawyers, who are not salaried employees. Examples of general expensesĪdministrative expenses are the costs of paying wages, salaries and providing benefits to non-sales personnel. General expenses are different from administrative costs in that they do not relate to the management of the business. Rent, insurance, utilities, office supplies-all of the costs associated with the day-to-day running of the business,” says Barros, adding that it’s also called overhead. “General expenses are directly related to the operation of the business. General expenses are the costs a business incurs as part of its daily operations, separate from administration expenses. selling costs such as wages, commissions and out-of-pocket expenses.marketing costs such as advertising, website maintenance and spending on social media.distribution costs such as logistics, shipping and insurance costs.While selling expenses are considered fixed costs, they may go up if management hires more salespeople and increases commissions or spends more on marketing and advertising. “Within the selling expense, there are some direct expenses.” “If you have to pay salaries, benefits, accommodation, commission, travel expenses- all the expenses related to sales-those are operating expenses,’’ Barros says. The salaries and commissions of sales staff, as well as advertising and promotion, travel and entertainment, are all considered selling expenses. Selling expenses are the costs associated with distributing, marketing and selling a product or service. The elements of selling, general and administrative (SG&A) expenses What are selling expenses? “It’s the cost that you have if you sell one unit or a thousand units,’’ Barros says. They are indirect because they are not directly associated with the production or sale of goods and services.īecause operating costs are fixed, they tend not to fluctuate with the volume of sales. Operating expenses are commonly referred to as overhead and represent indirect or fixed costs. “It’s the cost of running your business,’’ says Alex Barros, Business Advisor with BDC Advisory Services in Edmonton. They include rent and utilities, marketing and advertising, sales and accounting, management and administrative salaries. Operating expenses-also known as selling, general and administrative expenses (SG&A)-are the costs of doing business. Growth & Transition Capital financing solutions Kauffman Fellows Program Partial Scholarship Venture Capital Catalyst Initiative (VCCI) Industrial, Clean and Energy Technology (ICE) Venture Fund A very detailed guide on splitting videos into parts in VSDC is published here.Ĭropping is quite easy too. Keep in mind, that when you need to delete a fragment, you should first click anywhere on the timeline to remove the selection from the entire file (otherwise you’ll delete the file entirely) and then select the fragment you want to get rid of. Now, if you need to split a video into parts, use the next icon – the one looking like a razor. Place the cursor precisely where you need to make a cut, open the dropdown cutting menu (the little triangle near the scissors icon) and choose “Trim start” or “Trim end”. It’s especially convenient when you need to trim the beginning of a video or its ending. The first icon is an image of scissors – the cutting tool. It’s located at the top of the program interface and called “Cutting and Splitting tools” – see the illustration below. The reason these features are united in one chapter – they all are available in the same quick-access menu. How to cut, split, crop, and rotate a video in VSDC Still feeling a bit confused? Check out this video tutorial to get a hang of VSDC timeline. Keep in mind that you can have files on the same layer (linear sequence) or on different layers (non-linear sequence). The “Insert new layer” option will add one right below the selected layer.Įach time you select a file on your computer, it’s automatically placed on the timeline. If you select “Add a new layer”, the new layer will be added at the very top. The latter allows you to choose whether the file should be added as a new layer or placed on the current one. Note that when you add a new file this way, a window pops up to confirm object’s position settings and layer’s position. To do it, use the dedicated “Add object” buttons located at the top and on the left-hand side of the program menu - see the illustration below. You can also add files to your project in real-time while working on it. After you choose a file on your PC, a window will pop up asking whether you’d like to change resolution, framerate, or other parameters. This is an optimal way because VSDC will automatically detect all the parameters of your video and adjust the project parameters accordingly. First, you can use the “Import content” icon on the start screen when you launch the program (illustrated above). There are several ways to import files to VSDC. So, prepare yourself a large mug of coffee (or whatever helps you stay focused), sit back, and launch VSDC on your PC to practice new skills right away.īy the way, we encourage you to always make sure you’ve installed the latest version of VSDC from our official website. We’ll show you how to perform the most essential basic actions in VSDC: cutting, cropping, rotating, and more. And that’s exactly what we’ll cover below. Especially if you’ve never worked with a non-linear video editor before. On the other hand, before you jump into exploring all these fancy video editing tricks, you’ll need to get familiar with the basics. Partly because of the non-linear video editing technique it allows for using, and partly because of its mighty feature-set (have you checked our color correction tools yet? Masking? Animation?). When we talk about VSDC, we like to describe it as a professional-level video editing software. Sky High’s hang gliders rise as the most frustrating gimmicks, though others are harmless, like Under Ground and Gimmick Mt.’s short minecart rides. Most Zones contain thematically-appropriate contraptions, the functions of which are usually self-explanatory ( the manual covers them all). Oh, and there are no shield power-ups or checkpoints to be found, so if you die during a stage, you’re restarting it from the beginning. But obstacle placement throughout is slapdash, something the Game Gear’s small screen aggravates (if you ever try this Sonic 2, spring for the Master System version, which somewhat alleviates this issue). Other Acts are vertical climbs, a change from Sonic ’s traditionally horizontal stages. Some try emulating the Genesis games’ multilayered maps, though to less sophisticated results there are two routes at most, even if there are efforts to differentiate them with new elements or mechanics. Stages oscillate between bland and frustrating. Nevertheless, Sonic 2 is subpar, introducing every issue that would plague Aspect’s reign over the hedgehog’s handheld adventures. Unfortunately, you cannot see the springs or spikes until you’re just about to land on them, leading to unfair deaths. Green Hills Zone Act 3 asks you to bounce atop springs until you reach the boss. Finally, some aspects of this Sonic resurface in Mania. This is also the first Sonic game where collecting every Chaos Emerald has a purpose beyond merely altering the ending entering Crystal Egg requires them. One of them, Eggman’s translucent (and uncharacteristically bright) Crystal Egg base, remains a novel backdrop even today. Though that quota is later filled by Green Hill s, 2 ’s roster of Zones is otherwise wholly new. Sonic 2 refreshingly starts in an underground cave, not a Green Hill-esque stage. It features the first robotic Sonic doppelgänger ( Sonic CD and the better Sonic 2 introduce metallic Sonic simulacrums, too). It’s inadvertently the debut of Sonic’s sidekick, Tails. Visually, the game is fine, as is its soundtrack (two of Sonic 2 ’s composers, Naofumi Hataya and Masafumi Ogata, later scored CD Green Hills’ theme and CD ’s main theme share a melody).Īnd Aspect’s Sonic 2 does, to its credit, introduce a few worthwhile concepts to the greater franchise. This 8-bit Sonic does, nevertheless, surmount some of its predecessor’s shortcomings: players can now reclaim lost Rings, and the Master System version contains the Speed Shoes power-up (Rings replace it on the Game Gear). Considering the harsh hardware constraints Aspect was contending with, their Sonic 2 was never going to attain the highs of the Sonic 2. This was their first crack at a simultaneously big and nascent franchise, one still figuring out its strengths. Rings are plentiful in each Zone’s first two Acts, though each third Act lacks them. If you sustain damage while holding at least one Ring, Sonic will survive, but his collection scatters. Yes, it shares its name with the Genesis classic, but this Sonic 2 hit store shelves first and is a vastly different-and substantially inferior-game. Meanwhile, SEGA recruited Aspect to handle another Sonic 2, succeeding Ancient’s version. Sonic 2 and CD, the console original’s follow-ups, were spearheaded by Sonic Team veterans Yuji Naka and Naoto Ohshima, respectively. Still, even if its stage layouts are unique, its more technologically impressive big brother overshadows it it’s the “lesser” Sonic 1. Eggman’s flying fortresses, namely-to the franchise. It’s actually a solid facsimile of its namesake that introduces new stage archetypes-jungles and Dr. The first of them was outsourced to third-party studio Ancient and shares its name, setting, and story with the hero’s pioneering platformer. However, a secondary line of Sonic side-scrollers ran concurrently on SEGA’s 8-bit machines, the Master System and Game Gear. It’d receive a few direct sequels in the coming years, which were also successful. The first Sonic the Hedgehog was a big deal, giving the SEGA Genesis a foothold against the Super Nintendo. Sonic 1, the second Sonic 1, and this Sonic 2 all sport multiple Zones with three Acts each, the third of which always closes with a boss fight. Install missing or outdated IOS/titles, install the cIOS and mIOS necessary. Makes the shop channel update to the latest version, and adds GameCube controller support. Redirects NAND accesses from the Wii to an SD card or USB storage device. This software allows you to easily access your GameCube game library and enjoy them on your Wii or Wii U without the need for a physical GameCube disc. The update can brick the system or force you to restore the Homebrew Channel. A Wii homebrew application that can prevent and fix some user level bricks. Nintendont is a Wii homebrew project that allows you to play your GameCube (GC) games on a Wii or vWii on Wii U. Talking about Homebrew und Flashcards is strongly prohibited Threads. System updates are dangerous to a Wii console with homebrew installed on it. Is it possible to use (or extend) Unity to create Wii Homebrew applications? I'm not talking about pirating already made games, or even running emulators, but instead - completely original creations to be compiled to run on the Wii Homebrew Channel. Forum for all Topics and Discussions regarding the Nintendo 2DS, 3DS and New 3DS. Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run. 7MB Developer: USB Loader GX Team Peripherals 4 Wii Remotes Can be used with up to. Browse the homebrew directory, or use the Open Shop Channel, which allows you to install directly from your Wii over Wi-Fi. Okay, I'm probably opening a can of worms with this question, but my curiosity is killing me, so flamers be damned! Welcome to WiiBrew, a wiki dedicated to homebrew on the Nintendo Wii. Install the Homebrew Channel on your Wii console by following the homebrew setup tutorial. Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen. Using the Eternal Sword, Lloyd merges Sylvarant and Tethe'alla together and germinates the Great Seed into a Giant Kharlan Tree to supply the world with mana. Mithos attempts to take the Great Seed with him but is foiled and killed by Lloyd. He succeeds but Mithos survives his apparent death and possesses a member from the party before fleeing to the comet Derris-Kharlan. Kratos is revealed to have been gathering materials to have Lloyd use the Eternal Sword. They decide to confront and defeat Mithos before seeking the Eternal Sword. Their actions instead destabilize the Great Seed, the supplier of mana to both worlds, causing it to grow and engulf Sylvarant at an exponential rate. After the party re-stabilizes the seed, they learn from Yuan Ka-Fai about the origins of Sylvarant and Tethe'alla and how they used to be one world but was split by Mithos with the Eternal Sword the party realizes they can save the world if they wield the Eternal Sword, merge the worlds, and germinate the Great Seed. The party learns that awakening the Summon Spirits in both worlds will sever the mana tie between them. Believing that to be the answer, they successfully sever all mana ties between the two worlds. The party leaves for Tethe'alla to search for a way to save both worlds and are joined by Zelos Wilder, Presea Combatir, and Regal Bryant. She tells them about how the two worlds vie for each other's mana through the journey of regeneration. Hoping to find answers from the angel Remiel, they party meets him at the final seal and are betrayed by Remiel and Kratos both are revealed to be part of Cruxis, an evil organization led by Mithos Yggdrasill. On their journey, they meet Sheena Fujibayashi who comes from Tethe'alla, a world parallel to Sylvarant. The purpose of the journey is to replenish Sylvarant with mana, a necessary energy to their survival. The path of the journey consists of five temples which must be unsealed by Colette. Lloyd Irving and his friend, Genis Sage accompany the chosen, Colette Brunel and her guardians, Raine Sage and Kratos Aurion on her journey of world regeneration. But it's also personal information about me, and I don't want to disclose this in a public place. The Dead Space remake also follows the likes of GTA 5s PS5 iteration by offering console players the choice of a ‘Quality’ or a ‘Performance’ mode. He's playing the Battlefield game.Ĥ. Please run the Intel® System Support Utility and attach the log file.Ī: I know it's the analysis data you need. I tried to set all graphics to 'high\medium' and close all apps in backround, but still nothing. Every 40 minutes frame rate drops from 100 fps to 10 fps and i need to wait 5 minutes, then return to 100 fps. Other people on this forum are having the same problem as me. Dead space Remake goes from 100 fps to 10 fps after 40 minutes Play dead space remake in 2K on RTX 3070, Ryzen 5600X, 32 gb of ram and ssd. It's a limited edition of 16GB, but it's a problem that you can't use more than 12GB of memory. 1.5 times to 2 times Aside from this problem, if you use more than 10 to 12 gigabytes of memory in other games, a memory-related error will appear immediately. The resolution is 1440p, and even at 1080p, a memory error may occur in the middle option.ģ. I understand that the main issue is the low performance in the game, however, I also see that there is a crash with an error message, are there specific steps to trigger this issue? Or, Is it a random issue?Ī: From what I've checked, Intel Arc uses a lot of graphics memory in Direct 12 compared to Nvidia or Radeon. that they are in English in case we need to replicate this issue.Ī: This is not a problem with English, but an error that appears when using more than 12 gigabytes of memory when the game graphics option is set to ultra. Taking a look at the min reqs you will require a Radeon RX 580 8GB graphics card with a Core i3-560 3.3GHz or Phenom II X4. I've tried everything I can.ġ. What distribution service was the game downloaded from (Epic, Steam)?Ģ. System memory required for Dead Space Remake is 8 GB performance memory. I'm asking you to repeat it, so don't let me ask you the same question again. There is a significant performance degradation in places with glass, fog, or reflective objects. Many of the poor game performance issues have been addressed with the 4090 driver, but it seems that more optimization is needed. It looks like it needs some optimization. The story in this is the same bug as in the anno 1800 game and Sackboy™: A Big Adventure (I asked many times but you guys didn't fix it).Įven if I set the graphic quality to auto, the frame rate is not so good that it is difficult to play the game. The visual fidelity mode (which I will call the Ray Tracing mode for. This is a bug that forcefully closes the game when Intel Arc uses more than 10-12 gigabytes of memory. The use of Frostbite means that 60fps, or even greater on PC, is an upgrade from the old 30fps of the Xbox 360 and PS3 versions. As such, I mostly avoided indulging in side activities after having a first taste of each new hustle that was presented to me. Furthermore, the rewards received from completing these challenges aren’t that significant – be it stat upgrades to Tchia’s Soul Jump ability or cosmetic additions to her wardrobe. They are fun to engage with during the first couple of times, but since the formula remains the same for each type of activity – doing them over and over again can quickly grow out to become a frustrating affair. You can also take part in many side activities like races courses, sculpting, and rock balancing challenges among others. You can climb to high viewpoints littered throughout the islands, and scream at the top of your voice to reveal nearby areas of interest. Tchia can also climb up any surface until she runs out of stamina, and can use a parachute to gracefully glide through the air and safely reach the surface.Īnyways, these mechanics come together to make Tchia a very nimble character to control, which makes just getting around the islands an incredibly fun activity. So you can become a rock, a coconut, a fish, a bird, or any creature or any object that catches your fancy. As something that was lifted straight out of Super Mario Odyssey’s hat, Tchia has a special ability to perform a Soul Jump which allows her to assume the role of any creature or non living object as she sees fit. Tchia is an open world sandbox, and the moment to moment gameplay revolves around completing objectives and exploring the many islands that constitute the game’s rendition of New Caledonia. The rhythm minigames are pretty basic but enjoyable to get through, and the game also allows you to sit back and let Tchia play by herself through an auto play option. Tchia mostly sticks to playing the Ukulele, but some songs will feature different local instruments which serve to showcase the rich musical history of the land. Music plays an important part in Tchia’s narrative, and almost each of the essential story beats are accompanied by a song in the setting’s native language. " Music plays an important part in Tchia’s narrative, and almost each of the essential story beats are accompanied by a song in the native language of the land." Furthermore, the narrative pacing is all over the place, with the first half of the story being Tchia essentially running errands for leads, and it’s only in the latter half that we get to meet the core characters and witness events that are vital to the story. The characters in Tchia are voiced in the native language of the land, so the story is told through translated dialogues which mostly ends up being boring. The pretty basic writing also does little to no favors to the rather bland story. The game teases some heavy themes like hatred between different tribes of the island, but those themes are quickly brushed off and what we get is a forgettable story with little in the name of memorable characters or plot revelations. There are light-hearted moments of humor sprinkled throughout the narrative, which are to be appreciated because the core story feels pretty predictable and uneventful. The story seems to have a folksy feel to it with its simplistic setup and characters that can almost pass as caricatures, but the developers do a good job of not taking this fabled narrative too seriously. "Awaceb’s love and appreciation for this place and its culture shines through in the game’s rich visual presentation." This kickstarts Tchia’s journey to do everything in her power to get her father back, and in doing so – restore the peace back to her land. The narrative opens with Tchia celebrating her birthday with her loving father, but those moments of joy are quickly swept away when a helicopter arrives on to the scene and an armed man takes her father away to a mysterious place. The game starts with a grandma rounding up orphaned children to tell a bedtime story by a campfire, which revolves around our player character Tchia and her adventures across the many islands of New Caledonia. Awaceb’s love and appreciation for this place and its culture shines through in the game’s rich visual presentation, but a poorly told story and lackluster gameplay aspects mars down those merits by a significant margin and what we get is a classic case of an interesting concept but squandered potential. Tchia describes itself as a game inspired by New Caledonia, which is a group of islands situated east of Australia and also the homeland of Awaceb’s, the developers of the game. During shooting Gable pulled rank as the bigger star, influencing the script in order to preserve his Alpha male image. It makes the most of the compressed space, simmering hostilities, and incredibly risky moves a submarine can make. Setting a template for many submarine films to come, “ Run Silent, Run Deep” may be the big daddy of the undersea genre. “Rich” Richardson (Clark Gable) and Lieutenant Jim Bledsoe (Burt Lancaster) combat each other, while their submarine, the USS Nerka, chases after a Japanese destroyer in the Pacific. Here’s a Disney live-action classic worth going underwater for.Ĭommander P.J. Verne’s vision of the Nautilus is uncannily accurate in predicting modern submarine design. The result: a new kind of seafaring adventure. Captain Nemo (James Mason) built his submerged craft, the Nautilus, for a very specific mission, which is thwarted when he’s discovered by three French naval explorers, (Kirk Douglas, Paul Lukas, and Peter Lorre). “ 20,000 Leagues Under The Sea,” adapted from Jules Verne’s forward-thinking 1870 novel, offers the fantasy version of travel beneath the sea. Legend has it that this was the movie that prompted a young Tony Curtis to choose submarine service during the war. The film is philosophical, too, and makes its plea for peace. It also answers the question: what happens if you come down with appendicitis on a submarine, a crisis that really did occur on WWII subs. Take the plunge with this list of the best deep dives in cinema.Ĭharting a secret submarine mission led by Captain Cassidy (Cary Grant) to gather intel for Pacific theater high command during the Second World War, “ Destination Tokyo” is a suspenseful voyage rife with daring and narrow escapes. If it is gripping, thrilling, unbeatable dramatic tension that floats your boat, there is nothing like a submarine movie. There is little to match the stress of those manning the torpedoes-often, nuclear warheads-unless it is the stress of the commanding officers, responsible for decisions that could have global consequences. Submarine movies are, as a rule, nail-biters, and thanks to the historical evolution of sub warfare, generally take place during World War II or the Cold War. Submarines perform wonderfully as containers for high-tension drama as the challenges of close quarters, the inability to see what’s going on above, and the vulnerability of sailors working at many fathoms beneath the sea become as compressed as the oxygen they breathe. Of all these, submarines are arguably the most claustrophobic. War is much more often a matter of confinement, in trenches, tanks and planes, as well as on ships and in submarines. As the new WWII movie “Fury,” which takes place largely in a tank, reminds us, war is not just about being exposed to the enemy. 'Stefania Maurizi's revelation of the role of the UK Crown Prosecution Service, then run by Keir Starmer, in the persecution of Julian Assange was a journalistic landmark. To read it is to resist, it is a must read. 'Stefania Maurizi's book on the persecution of Julian Assange is the definitive text on this tragedy. Professor Nils Melzer, United Nations Special Rapporteur on Torture (2016-2022) She has decisively contributed to my official investigation into the case as the United Nations Special Rapporteur on Torture' 'Maurizi's relentless, rigorous and courageous work has produced compelling evidence for the flagrant and deliberate illegality of Julian Assange's persecution. Daniel Ellsberg, US whistleblower who leaked the Pentagon Papers No one conveys better the urgency of averting the extradition and prosecution of Assange' 'A rigorous, compelling and highly readable reconstruction of the WikiLeaks case. Ewen MacAskill, Pulitzer Prize winner for Public Service 2014 If Assange can be persecuted on the flimsy grounds exposed by Maurizi, then all journalists anywhere in the world who challenge the US are at risk. It should be a must-read for all journalists. Through this persistence, she uncovered lots of new information.Īs well as being the most detailed account of the persecution of Julian Assange, Maurizi weaves in the stories of whistle-blowers such as Chelsea Manning and Edward Snowden, making it one of the most comprehensive accounts yet of the battle between the national security apparatus and advocates of privacy and press freedom. But she proved dogged, engaging in what she describes as ‘trench warfare', taking them to court, the legal costs often paid for by her personally. Many journalists would have given up after her multiple requests under the Freedom of Information Act were largely rebuffed by governments in the UK, US, Sweden and Australia. But what stands out is her sheer perseverance. This Italian journalist has been following the story of Assange and WikiLeaks closely for more than a decade and personally knows most of those involved. There is no journalist better placed to tell the story than Stefania Maurizi. 'The vindictive hounding of Julian Assange by the US government deserves as wide an audience as possible. With complex and disturbing insights, Maurizi's tireless journalism exposes atrocities, the shameful treatment of Chelsea Manning and Edward Snowden, on up to the present persecution of WikiLeaks: a terrifying web of impunity and cover-ups.Īt the heart of the book is the brutality of secret power and the unbearable price paid by Julian Assange, WikiLeaks and truthtellers. Working closely with WikiLeaks' founder Julian Assange and his organisation for her newspaper, Maurizi has spent over a decade investigating state criminality protected by thick layers of secrecy, while also embarking on a solitary trench warfare to unearth the facts underpinning the cruel persecution of Assange and WikiLeaks. Through hushed meetings, encrypted files and explosive documents, what she discovers sets her on a life-long journey that takes her deep into the realm of secret power. It is 2008, and Stefania Maurizi, an investigative journalist with a growing interest in cryptography, starts looking into the little-known organisation WikiLeaks. 'I want to live in a society where secret power is accountable to the law and to public opinion for its atrocities, where it is the war criminals who go to jail, not those who have the conscience and courage to expose them.' *Winner of the Premio Angelo Vassallo Award 2022* *Winner of the Premio Alessandro Leogrande Award for Investigative Journalism 2022* *Winner of the European Award for Investigative And Judicial Journalism 2021* |
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